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AI Insights · Timothy · January 2022

Top 5 Sniper Games on iOS in Europe Q4 2021

Explore the performance of the top 5 sniper games on iOS in Europe during Q4 2021, including trends in weekly downloads, revenue, and active users.

Top 5 Sniper Games on iOS in Europe Q4 2021

In the fourth quarter of 2021, the sniper games genre on iOS in Europe saw significant activity. Here’s a detailed look at the performance of the top 5 sniper games, based on data from Sensor Tower.

Sniper 3D: Gun Shooting Games by Wildlife Studios showed strong performance throughout the quarter. Weekly revenue saw a steady climb, starting at approximately $61K in late September and peaking at around $108K in the last week of December. Downloads followed a similar upward trend, beginning at about 52K and reaching an impressive 116K by the end of the year. Active users also increased steadily, rising from 303K to 346K over the same period.

Giant Wanted by SUPERSONIC STUDIOS LTD, despite its recent release in September 2021, gained traction quickly. Weekly downloads surged dramatically from a few hundred in October to over 128K by the end of December. Active users saw a similar rise, from just over 500 to nearly 195K. Revenue, although starting late in the quarter, showed growth, reaching around $581 by the last week of December.

K-Sniper Survival Challenge from HOMA GAMES experienced rapid user acquisition post its late November release. Weekly downloads jumped from 11K at the end of November to 48K by the end of December. Active users also showed a significant increase, from 6.9K to 47.8K in the same period.

Guns Master by BoomBit, Inc. saw a mixed quarter. Weekly downloads started at around 30K in late September, dropped to a low of 5.2K in mid-November, but then recovered to 12.8K by the end of December. Active users followed a similar pattern, starting at 51K, dipping to 15K, and then rising again to 24K. Revenue remained relatively low, peaking at around $318 in the last week of December.

Lastly, Sniper Strike: Shooting Games from Mobile Gaming Studios showed steady performance with slight fluctuations. Weekly downloads hovered around 4K to 5K throughout the quarter. Active users remained stable, averaging around 9K. Revenue experienced a notable spike to $40.8K in late November but generally ranged between $9K and $13K for most of the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022